Engage NY Eureka Math 1st Grade Module 6 Lesson 30 Answer Key
Eureka Math Grade 1 Module 6 Lesson 30 Summer Packet Answer Key
Complete a math activity each day. Color the box for each day you do the suggested activity.
Summer Math Review: Weeks 1–5
Monday | Tuesday | Wednesday | Thursday | Friday | |
Week 1 | Count from 87 to 120 and back.
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Play Addition with Cards.
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Use your tangram pieces to make a Fourth of July picture. | Use quick tens and ones to draw 76. | Complete a Sprint. |
Week 2 | Do counting squats. Count from 45 to 60 and back the Say Ten Way. | Play Subtraction with Cards.
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Make a graph of the types of fruits in your kitchen. What did you find out from your graph? | Solve 36 + 57.  Draw a picture to show your thinking. | Complete a Sprint. |
Week 3 | Write numbers from 37 to as high as you can in one minute, while whisper-counting the Say Ten Way. | Play Target Practice or Shake Those Disks for 9 and 10. | Measure a table with spoons and then with forks. Â Which did you need more of? Â Why? | Use real coins or draw coins to show as many ways to make 25 cents as you can. |
Complete a Sprint. |
Week 4 | Do jumping jacks as you count up by tens to 120 and back down to 0. | Play Race and Roll Addition or Addition with Cards. | Go on a shape scavenger hunt. Â Find as many rectangles or rectangular prisms as you can. | Use quick tens and ones to draw 45 and 54. Â Circle the greater number. | Complete a Sprint. |
Week 5 | Write the numbers from 75 to 120.
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Play Race and Roll Subtraction or Subtraction with Cards. | Measure the route from your bathroom to your bedroom. Â Walk heel to toe, and count your steps.
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Add 5 tens to 23. Â Add 2. Â What number did you find? | Complete a Sprint. |
Complete a math activity each day. Color the box for each day you do the suggested activity.
Summer Math Review: Weeks 6–10
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Monday | Tuesday | Wednesday | Thursday |
Friday |
Week 6 | Count by ones from 112 to 82. Then, count from 82 to 112. | Play Missing Part for 7.
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Write a story problem for 9 + 4.
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Solve 64 + 38. Â Draw a picture to show your thinking. | Complete a Core Fluency Practice Set. |
Week 7 | Do counting squats. Count down from 99 to 75 and back up the Say Ten Way. | Play Race and Roll Addition or Addition with Cards. | Graph the colors of all your pants. What did you find out from your graph? | Draw 14 cents with dimes and pennies.  Draw 10 more cents.  What coins did you use?
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Complete a Core Fluency Practice Set. |
Week 8 | Write the numbers from 116 to as low as you can in one minute. | Play Missing Part for 8.
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Write a story problem for
7 + ___ = 12. |
Use quick tens and ones to draw 76. Draw dimes and pennies to show 59 cents. | Complete a Core Fluency Practice Set. |
Week 9 | Do jumping jacks as you count up by tens from 9 to 119 and back down to 9. | Play Race and Roll Subtraction or Subtraction with Cards. | Go on a shape scavenger hunt. Â Find as many circles or spheres as you can. | Use quick tens and ones to draw 89 and 84. Â Circle the number that is less. | Complete a Core Fluency Practice Set. |
Week 10 | Write numbers from 82 to as high as you can in one minute, while whisper counting the Say Ten Way. | Play Target Practice or Shake Those Disks for 6 and 7. |
Measure the steps from your bedroom to the kitchen, walking heel to toe, and then have a family member do the same thing. Â Compare. | Solve 47 + 24. Â Draw a picture to show your thinking. | Complete a Core Fluency Practice Set. |
Addition (or Subtraction) with Cards
Materials: 2 sets of numeral cards 0–10
- Shuffle the cards, and place them face down between the two players.
- Each partner flips over two cards and adds them together or subtracts the smaller number from the larger one.
- The partner with the largest sum or smallest difference keeps the cards played by both players in that round.
- If the sums or differences are equal, the cards are set aside, and the winner of the next round keeps the cards from both rounds.
- When all the cards have been used, the player with the most cards wins.
Sprint
Materials: Sprint (Sides A and B)
- Do as many problems on Side A as you can in one minute. Then, try to see if you can improve your score by answering even more of the problems on Side B in a minute.
Target Practice
Materials: 1 die
- Choose a target number to practice (e.g., 10).
- Roll the die, and say the other number needed to hit the target. For example, if you roll 6, say 4, because 6 and 4 make ten.
Shake Those Disks
Materials: Pennies
The amount of pennies needed depends on the number being practiced. For example, if students are practicing sums for 10, they need 10 pennies.
- Shake your pennies, and drop them on the table.
- Say two addition sentences that add together the heads and tails. (For example, if they see 7 heads and 3 tails, they would say 7 + 3 = 10 and 3 + 7 = 10.)
- Challenge: Say four addition sentences instead of two. (For example, 10 = 7 + 3, 10 = 3 + 7, 7 + 3 = 10, and 3 + 7 = 10.)
Race and Roll Addition (or Subtraction)
Materials: 1 die
Addition
- Both players start at 0.
- They each roll a die and then say a number sentence adding the number rolled to their total.
(For example, if a player’s first roll is 5, the player says 0 + 5 = 5.) - They continue rapidly rolling and saying number sentences until someone gets to 20 without going over. (For example, if a player is at 18 and rolls 5, the player would continue rolling until she
gets a 2.) - The first player to 20 wins.
Subtraction
- Both players start at 20.
- They each roll a die and then say a number sentence subtracting the number rolled from their total. (For example, if a player’s first roll is 5, the player says 20 − 5 = 15.)
- They continue rapidly rolling and saying number sentences until someone gets to 0 without going over. (For example, if a player is at 5 and rolls 6, the player would continue rolling until she gets a 5.)
- The first player to 0 wins.